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Θέμα: Starfield.

  1. #1
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    Να μαζευόμαστε οι fans της bethesda.

    Κυκλοφόρησε 6/9/23.
    Early access 1/9/23.

    Πλατφόρμες: xbox/gamepass/steam, δυστυχώς όχι ps5 (ελέω M$).

    Για μελλοντικό modding, αν τα προηγούμενα είναι ένδειξη,
    είναι προτιμηταία η έκδοση του steam.

    1ό patch (Ver# 1.7.23) την 1/9

    Spoiler:

    Κώδικας:
    Performance and Stability Fixes
    Improved stability related to suspending and resuming the game. (Xbox Series X/S)
    Fixed rare crash that could occur when viewing the credits after completing the game.
    Fixed crash that could appear when repeatedly loading some saves inside of ships.
    Various stability and performance improvements.
    
    Visual Fixes
    Fixed an issue where sometimes hair would not appear on characters.
    Improved distant object appearance when transitioning to the surface of a planet.
    Addressed an issue that sometimes caused face animations to move abruptly.
    Fixed an issue where rarely in certain views white flashing boxes could appear in the Handscanner.
    Fixed an issue that would cause an undesirable texture blend near the coastline.
    Fixed an issue that would cause textures to degrade unnecessarily. (Xbox Series S)
    
    Gameplay Fixes
    Fixed a rare issue that could cause Companions to float in the air.
    Fixed an issue that could cause some ship modules to become misaligned.
    Fixed some issues that would prevent touch-down points from turning red in Ship Builder.
    Fixed an issue that could cause the player to appear incorrectly when equipping items.
    Addressed an issue that could prevent the Isolation skill from behaving as intended.
    Adjusted the distance the player is able to access and store cargo in their ship.
    Fixed an issue that could sometimes cause a long delay on the Press any button screen.
    
    Quest Fixes
    Fixed rare issue that could cause ship patrols not to appear for "First to Fight, First to Die."
    Addressed a rare issue where the Contraband scan would not occur potentially preventing landing at New Atlantis.
    Fixed an unlikely issue that could prevent landing at New Atlantis during "Deep Cover."
    Fixed an issue that could prevent Heat Leeches from counting as killed after completing "A Legacy Forged."
    Fixed how a location would appear near a hidden Earth landmark.
    Fixed a rare issue that could potentially trap the player in The Facility.
    Addressed an infrequent issue where a Spacer Ship didn't correctly appear for a radiant quest.
    Fixed an unlikely issue that could appear during "Revelation" depending on how the player interacted with the Emissary.
    Addressed an issue with the Deimos Slim bottom ship module that is used on the Razorleaf.
    Fixed rare issue that could prevent companions from accompanying the player after "No Sudden Moves".
    Addressed a rare issue that could impact "Power from Beyond."


    2ό patch (ver# 1.7.29) την 13/9/23

    Spoiler:
    Κώδικας:
    Performance and Stability
    Xbox Series X|S Improved stability related to installations.
    Various stability and performance improvements to reduce crashes and improve framerate.
    
    Quests
    All That Money Can Buy: Fixed an issue where player activity could result in a quest blocker.
    Into the Unknown: Fixed an issue that could prevent the quest from appearing after the game is completed.
    Shadows in Neon: Fixed an issue where player activity could result in a quest blocker.


    Αναμένεται να προστεθεί υποστήριξη dlss.

    Προσωπικές εντυπώσεις:
    Για τα δικά μου μέτρα είναι 10/10.
    Είναι βαρύ.
    Έχει ένα γενικότερο bethesda vibe και ένα τουρλού από startrek/starwars/whatever-pop-sci-fi.
    Για beth. το λες και bug-free, μέχρι στιγμής μόνο physics glitches έχω συναντήσει.
    Απέχω πολύ από το τέλος, αλλά μου μοιάζει πολύ μεγάλο (όχι το main quest, όλα τα υπόλοιπα).

    Γενικότερα είναι βελτιστοποιημένο για το x-box,
    οπότε αναμενόμενα παίζει καλύτερα στις radeon.
    Μεταγενέστερα patches/drivers ίσως αλλάξουν την ισορροπία προς όφελος της nvidia.

    - - - Updated - - -

    Και για να επεκταθώ λίγο περί του "είναι βαρύ":

    GPU benches: https://www.techspot.com/review/2731...gpu-benchmark/

    Και για όσους βρίσκουν πιο εύπεπτα τα βίδεος:
    https://www.youtube.com/watch?v=7JDbrWmlqMw

    Βασικά, για μια ευχάριστη (αλλά όχι ιδανική...) εμπειρία (~60fps),
    για 1080p/high/no-fsr θέλει μια gpu >= 6700xt/4060Ti.
    4K/high/no-fsr για 60 fps average >= 7900xt/xtx/rtx4090.
    Disclaimer:
    Any views or opinions expressed represent the official view of the voices in my head.

  2. #2
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    Δοκιμάζω νέο patch σήμερα.
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  3. #3
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    Βγήκε ανακοίνωση από τη Nvidia ότι είναι διαθέσιμο στο GeForce Now. Ίσως ασχοληθώ μαζί του το χειμώνα, τώρα απλά δεν παίζω οτιδήποτε.

  4. #4
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    Παρεμπιπτόντως, πρέπει να υποστηρίζεται και στο cloud της M$
    (που νομίζω δεν διατίθεται στην Ελλάδα?),
    γιατί διαβάζω άρθρα ότι υπάρχει κόσμος που παίζει στο steam deck.
    Disclaimer:
    Any views or opinions expressed represent the official view of the voices in my head.

  5. #5
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    3ό patch (ver# 1.7.33) την 25/9/23:

    Spoiler:

    Κώδικας:
    Starfield 1.7.33 Update - Fixes and Improvements
    General
    Characters: Fixed an issue that could cause some characters to not be in their proper location.
    
    Star Stations: Fixed an issue where Star Stations would be labeled as a player-owned ship.
    
    Vendors: Addressed an issue that allowed for a vendor’s full inventory to be accessible.
    
    Graphics
    AMD (PC): Resolved an issue that caused star lens flares not to appear correctly AMD GPUs.
    
    Graphics: Addressed an upscaling issue that could cause textures to become blurry.
    
    Graphics: Resolved an issue that could cause photosensitivity issues when scrolling through the inventory menu.
    
    Performance and Stability
    Hand Scanner: Addressed an issue where the Hand Scanner caused hitching.
    
    Various stability and performance improvements to address crashing and freezes.
    
    Ships
    Displays: Fixed an issue that would cause displayed items to disappear when applied to in-ship mannequins.
    
    Displays: Fixed an issue that would cause items stored in Razorleaf Storage Containers and Weapon Racks to disappear after commandeering another ship.


    Στα θετικά ότι πλέον στο box του ουρανού πλέον εμφανίζονται ήλιοι/φεγγάρια στην radeon (6700xt) μου.

    Επίσης, υπάρχει μια (μικρή) βελτίωση σε fps/gpu load στους τελευταίους catalyst,
    μικρή μεν, αλλά είναι εκεί.
    Εύκολο να το δω όταν είναι μόνιμα 99% loaded σε ανοικτούς χώρους.
    Disclaimer:
    Any views or opinions expressed represent the official view of the voices in my head.

  6. #6
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    09-10-23
    Starfield patch ver# 1.7.36

    Changelog:
    Spoiler:

    Κώδικας:
    Starfield 1.7.36 Update - Fixes and Improvements
    General
    FOV: Sliders are now available in Settings that allow players using first person or third person to adjust their FOV.
    
    Performance and Stability
    [PC ONLY] Improved stability for Intel Arc GPUs.
    
    Various additional stability and performance improvements.
    
    Quest
    Echoes of the Past: Addressed an issue where tunneling creatures could pick a location that would prevent progression.
    Disclaimer:
    Any views or opinions expressed represent the official view of the voices in my head.

  7. #7
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    Ανακοίνωσαν ότι το επόμενο update (+dlss)
    ξεκινάει την beta του στο steam την ερχόμενη εβδομάδα:

    https://www.threads.net/@bethesdagam...BiNWFlZA%3D%3D

    Spoiler:

    We've been hard at work on
    @StarfieldGame
    updates and will be putting our next one into Steam Beta next week.
    This update will feature Nvidia DLSS support with frame generation, display and HDR controls for supported systems, and other optimizations and improvements. You'll be able to opt-in to try it via the Steam Beta options. We’d love your feedback before it goes live for all PC and Xbox players after that.
    Stay tuned for the specifics soon, and thanks for playing!


    + ότι είναι στο πρόγραμμα η υποστήριξη fsr 3.0:

    Spoiler:

    Note, DLSS is for PC Nvidia users only. We’ll also have AMD FSR3 support in a future update.
    Disclaimer:
    Any views or opinions expressed represent the official view of the voices in my head.

  8. #8
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    Το fsr3 θα είναι πολύ ενδιαφέρον σε μικρότερες κάρτες.....
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  9. #9
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    Παράθεση Αρχικό μήνυμα από psolord Εμφάνιση μηνυμάτων
    Το fsr3 θα είναι πολύ ενδιαφέρον σε μικρότερες κάρτες
    Δεν ξέρω για το 3, το 2 προσωπικά το βρίσκω αρκούντως ενοχλητικό,
    δυστυχώς είναι μια αναγκαιότητα.
    Disclaimer:
    Any views or opinions expressed represent the official view of the voices in my head.

  10. #10
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    20-11-23
    Starfield patch ver# 1.8.86

    Highlights: +DLSS support, +HDR adjustment.

    Changelog:

    Spoiler:

    Κώδικας:
    Our latest update for Starfield is now available. Thank you to all who participated in our Steam Beta and provided feedback. We will continue to make improvements and adjustments to the game and appreciate all the support.
    
    Thanks for playing!
    ______
    
    Update Highlights
    
    Nvidia DLSS Support
    This update introduces Nvidia DLSS support for our PC players. Compatible Nvidia graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation.
    
    Let Them Eat!
    By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours.
    
    ----
    
    Fixes and Improvements
    Performance And Stability
    Addressed a number of memory related issues and leaks.
    Added some GPU performance optimizations, which will be more impactful on higher end cards.
    Improved renderer threading model, improving CPU usage most notably on higher end systems.
    Various stability and performance improvements.
    
    
    Gameplay
    Added the ability to eat the food placed in the world.
    Adjusted stealth to be a bit more forgiving.
    Fixed an issue where Andreja’s head would stay permanently cloaked.
    Fixed an issue that could prevent players from firing their weapons.
    Fixed issues where some NPC could be seen not wearing clothes (Note: This issue may resolve itself over time).
    Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.
    Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
    PC: Fixed an issue where mouse movement could be choppy.
    Fixed a rare issue that could cause the home ship to be lost.
    Fixed an issue where the ship services technician might be missing.
    Fixed an issue where occasionally the camera could shake incorrectly during Traveling, Grav Jumping, Docking, or Landing transitions.
    
    
    Graphics
    Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
    Optimized initial shader compilation that occurs on start-up.
    Added the ability to adjust Brightness and Contrast in the Display Settings menu.
    Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
    Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
    Fixed various visual issues related to the new FOV slider options.
    Improved the appearance of the eyes on crowd characters.
    Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.
    PC: Addressed additional visual issues related to DLSS.
    
    
    Quests
    All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove.
    Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land.
    Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”.
    Eye of the Storm: Fixed an issue where players' quest progression could potentially be blocked due to a missing docking prompt.
    Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”.
    No Sudden Moves: Fixed an issue that could prevent the entrance door to the Scow ship from being opened again.
    Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
    Sabotage: Fixed an issue where David Barron could potentially not be found by players.
    Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.
    The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”.
    Disclaimer:
    Any views or opinions expressed represent the official view of the voices in my head.

  11. #11
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    Έχει ανεβάσει και το Digital Foundry σχετικό βίντεο.

    PC1:12400f,4070ti,32GB,z690,Gigabyte Gen4 7000 1TB, PC2:8600k,3060ti,32GB,z370,GAMMIX S11 Pro 1TB
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  12. #12
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    11-12-23
    Starfield patch ver# 1.8.88

    minor fixes

    Changelog:
    Spoiler:

    FIXES AND IMPROVEMENTS

    Gameplay:

    Addressed an issue that would cause space matter to become stuck to player's ship during space travel. Loading a save will now remove the space clingon. Please note: This fix should address any space matter being stuck in your travels, but not in instances where player ships have New Atlantis attached. A fix for that will be released in a later update.

    Outpost:

    Fixed an issue that prevents random guns from spawning in a newly created Weapon Case after loading a save.

    Save/Load:

    [MSS/Xbox] Fixed an issue where players could experience crashes while saving during long playthrough without going through the Unity.
    Τελευταία επεξεργασία από το μέλος K1m0n : 11-12-23 στις 21:48. Αιτία: fixed typo
    Disclaimer:
    Any views or opinions expressed represent the official view of the voices in my head.

  13. #13
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    FSR3 θέλουμε!
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  14. #14
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    [yoda mode on/]
    Patience
    [yoda mode off/]

    Θα γίνει.
    Έτσι κι αλλιώς έχει κάμποσα dlc μπροστά του,
    και αν ασχοληθούν οι modders το μισό απ'όσο έχουν ασχοληθεί με το skyrim θα ασχολούμαστε για χρόνια μαζί του.
    Εγώ προσωρινά το έχω βάλει στην άκρη μέχρι είτε να το στρώσουν,
    είτε να πάρω μια μεγάλη rdna Mk4.
    Ότι έρθει πρώτο.
    Disclaimer:
    Any views or opinions expressed represent the official view of the voices in my head.

  15. #15
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    Αυτό ακριβώς τίποτε άλλο - Starfield HonestCon

    The Road to Hell is Paved with Good Intentions

    Cause we made a promise we swore we'd always remember, no retreat, baby, no surrender

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