Modern warfare
28/10/19 - Title Update
We’ve done work on the backend to help with stability and prevent crashes across all platforms. If you experience a crash, please let us know
- Fix for a Special Ops Achievement that was not unlocking after completing all missions
- 3rd person footsteps are now silent while the Dead Silence Field Upgrade is active
- Hardpoint: Adjustments to the hill rotations and locations on Arklov Peak, Azhir Cave, Hackney Yard, Rammaza, and St. Petrograd
και κοιτουν μεσω του feedback τα παρακατω
- Footstep Audio
- Claymore Interaction/Feedback
- Spawns
- Player Battle Chatter in One Life Modes
Black ops 4
Αρκετά πράγματα 5th November Game Update Preview
Εμφάνιση 1.036-1.050 από 1163
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29-10-19, 23:11 Απάντηση: Call of duty Οfficial thread #1036
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30-10-19, 23:57 Απάντηση: Call of duty Οfficial thread #1037
κάλοι και σωστοί χάρτες είναι απαραίτητοι άμεσα, ας είναι και παλιοί (αγαπημένοι)
ΦΗΜΕΣ
- Wet Work (6v6)
- Terminal (6v6)
- Crash (6v6)
- Vacant (6v6)
- Broadcast (6v6)
- Scrapyard (6v6)
- Rust (6v6 and Gunfight)
- Farah
- Boneyard
- Caged
- Hook
- +4 Ground War Maps
- +3 Gunfight maps
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03-11-19, 15:59 Απάντηση: Call of duty Οfficial thread #1038
Με το χθεσινό update PS4 1.8 GB, Xbox One 2.4GB , PC 7.5GB , περα απο διορθώσεις,
προστέθηκαν τα Night maps Azhir Cave (Night), Hackney Yard (Night),Gun Runner (Night), Rammaza (Night)
(realism μόνο στο Team deathmatch) και κάποιες άλλες αλλαγές στο Playlist.
- More fixes to prevent crashes and improve stability across all platforms
- Battlechatter has been removed from tactical, one-life modes
- APCs and Tanks in Ground War no longer award points towards a nuke
- Fix for charms affecting weapon performance when firing from the hip
- Claymores: Stun grenades can now force claymores into a disabled state for 3 seconds
- Footsteps: Adjustments to tame the 3rd person footsteps. They will now filter out based on occlusion more.
- Fix to an issue where Tac Inserts could cause players to spawn out of bounds
- Fix for the gold camo not unlocking on the .357
- Playlist Update
- NVG Realism (TDM only)
- Ground War
- Gunfight
- Kill Confirmed
- FFA
Τελευταία επεξεργασία από το μέλος aristomenis : 03-11-19 στις 18:47.
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08-11-19, 17:06 Απάντηση: Call of duty Οfficial thread #1039
Αύριο 08/11 βγαίνουν 2 νεα maps ΔΩΡΕΑΝ (Μιας κ φετος δεν υπαρχει επι πληρωμη DLC και ολοι οι χαρτες θα ειναι δωρεαν για ολους)
✅ New Multiplayer Map - Shoot House
✅ New Ground War Map - Krovnik Farmland
✅ Hardpoint (multiplayer mode)
twitter/cod
- - - Updated - - -
8,5 GB στο Ps4, το σημερινο update που βγηκε. (σε ολα τα formats)
Call of Duty: Modern Warfare v1.07 Update patch notes
WHAT’S NEW
NEW FREE MAPS!
We’ve added Krovnik Farmland to Ground War and Shoot House to Multiplayer!
NEW PLAYLISTS AND A NEW MODE!
Going live on Friday…
Hardpoint is now in rotation!
Shoot House 24/7! This includes a mixture of Team Deathmatch, Domination, Kill Confirmed, and Headquarters
And yes, all of this new content is available for everyone, for free, across all platforms! We’re so excited to share this new content with all of you and this is just the beginning. Thank you all for playing and keep the feedback coming!
General
- Backend fixes to prevent crashes and improve stability across all platforms, include dev errors, and various performance fixes.
- Fix for a few bugs where some streaks and Field Upgrades were able to be flown out of bounds without penalty. General out of bound fixes were also added.
- Fix for a bug where a player being killed by an enemy with a Variable Zoom Scope would not see the zoom function in the killcam
- Fix for the Semtex warning audio being heard at the same volume whether in a building or outside
- In Headquarters, players were able to place a Tac Insert and respawn when their team owned the point. This has been fixed.
- Fix for various collision issues across maps
- Added UI that shows when XP events are active in playlists menus
- Sprint and Tactical Sprint speeds are now back to speeds in Beta
- Fix for a bug where the progress of the bomb defusal can be seen by the team that planted the bomb
- Fix for a bug that revealed players to UAVs when they fired their weapons, even if they had Ghost and a silencer equipped
- Fixed an issue where if multiple Personal Radars were active on a team, and are both marking the same enemy, only one player would see the enemy on their minimap
RIOT SHIELD:
Fixed an issue where the throwing knife and Thermite weren’t causing the shield to go on the player’s back when thrown. We’ve also fixed the issue where explosive splash damage wasn’t working consistently. We’ll continue to tune the Riot Shield in future updates.
CLAYMORES:
Detonating an enemy claymore with bullets is now non-lethal when at full health. We’ve also reduced the trigger and damage radius and also reduced the damage width to better match the trigger width.
BATTLE CHATTER:
Removed the ability for enemies to hear when they’ve been called out by the opposing team. We also adjusted the enemy callouts so they are never from your Operator. Enemy callouts now use a more restricted cone at the hip and even more restricted in ADS when calculating whether or not to trigger. We’ll continue to monitor this and make additional tweaks to Battle Chatter in future updates.
MOUNTING:
Slight increase to recoil while mounting.
PERKS:
E.O.D. now clamps damage to a non-lethal amount, assuming the player is at full health
LIGHTING:
Continued updates to player visibility in dark windows and dark areas.
FOOTSTEPS:
We’ve increased the occlusion percentage to filter footstep sounds behind geometry and adjusted the footstep volume at a distance. We have another large footstep change coming in the next update which will make crouch and ADS movement significantly quieter. Stay tuned!
CHALLENGES/PROGRESSION/RANK
Daily Challenges and Active Missions are getting a full sweep of testing and fixes. We’ll have more updates to these systems in future updates.
- Fix for a bug where the Infiltrator challenge was not tracking properly
- Fix for launchers not giving XP when shooting down killstreaks
- Fix for a bug where planting or defusing 5 bombs in Cyber Attack or SnD was not tracking properly
- Camo challenge for “Kills After a Reload” didn’t give the player enough time to acquire a kill, so time has been increased
- Fix for a bug where your XP require to reach the next rank was higher than the value needed
- Weapons
- 725 Shotgun: Increase to ADS and Hip Spread, reduced damage range
- M4A1 Assault Rifle: Reduced damage range, small recoil increase
- Assault Rifles: Increased hip spread to reduce effectiveness up close, less damage at long range for full auto 5.56 rifles
- SMGs: Increased move speed, increased ADS move speed, small reduction in sprint out time
- UZI SMG: Increased damage range
- MG34 LMG: Increased hip spread, damage range reduction, small ADS slow down
- M91 LMG: Increased hip spread, small damage range reduction
- PKM: Increased hip spread, medium damage range reduction
- Pistols: Increased move speed, reduced sprint out time, increased damage range
- Crouch and Prone no longer adjust recoil
CALL OF DUTY LEAGUE
Updated rulesets for CDL competitive modes in private match
CYBER ATTACK
Fix for a bug where a player could use lose their primary weapon and would be unable to see their viewmodel after being revived by a teammate
GROUND WAR
- Fix for a bug where players would sometimes be unable to pick a spawn location
- Fix for a bug where a Tac Insert could cause players to spawn on the enemy home base
Special Ops
- Pick up Intel! – In the Operations, explore Verdansk to find additional backstory information of Verdansk and the Operators.
- Fix for scoreboards displaying incorrect data
- XP adjustments and general backend fixes
- Various fixes for out of bounds and parachute exploits
- Respawn timer no longer stays on screen after teammates are revived from bleedout
- Fix for issue where the Munitions were not usable after respawning via Gunship
- Fix for losing your weapons when picking up the core
- Achievements can now be unlocked in CP
- Fix for issue where players could spawn with their weapons in the downed state
- Picked up Munitions no longer carry over from match to match. Only the Munitions you purchase with points will.
- When respawning via the Gunship, you will no longer be given the Tank role
- Selecting an Allegiance Operator or Allegiance as a favorite faction will now properly assign the voice of the correct operator
- Operation Headhunter: Fix for a bug where players are not able to lock missiles onto the final boss helicopter
- Operation Crosswind: Adjusted stealth for gameplay
- Operation Paladin:
- Fix for a bug where there was no UI or indicator of where to go or how to finish the objective after defending the 3rd arms crate
- Fix for a bug where the default weapon was different than the weapon a player would hold if they were placed in Last Stand
reddit.com/r/modernwarfare
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13-11-19, 01:09 Απάντηση: Call of duty Οfficial thread #1040
Νεο update 3.5gb
12/11/19 – Update Details and Patch Notes
GENERAL FIXES:
More backend fixes to prevent crashes and improve stability across all modes and all platforms
Riot Shield:
- Fix for a bug where a player using the Riot Shield would not take explosive damage during certain situations
- Fixed an issue where the Riot Shield would stow on the players back when using Stim. (Tactical)
Footsteps
- Adjusted to always play walk footstep sounds when in ADS and crouch independent of speed
- Increased the speed in which you can remain using the walk footstep sounds by slightly pressing on the movement stick
Challenges
- General fix for the UI and Challenge state getting out of sync. We’ll continue to monitor and make additional fixes as needed in future updates
- Fix for a challenge related error that could occur; DEV ERROR 5476
- Fix for Mission Challenge description, “Get Kills with a Burst Weapons” being too vague.
Piccadilly:
- Spawn tuning while playing TDM and Domination
- Domination flag adjustments; B Flag is now near the busses instead of the center fountain
Weapons:
- ARs: Minor hip spread adjustment
- 725: Reduce range
- M4: increase hip spread, decrease damage to the head
- FAL: Reduced recoil, increased ADS speed
- EB-14: Increase ADS speed
- Miscellaneous ammo reserve adjustments upon spawning to be in-line with other weapons of their class
Special Operations:
- Fix for a bug where a player using the Overkill perk with an SMG as their secondary would sometimes spawn without a primary weapon when joining a match in progress
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13-11-19, 16:11 Απάντηση: Call of duty Οfficial thread #1041
Μπαίνεις να παίξεις και παίζεις Λότο για το αν θα χρειαστεί να κατεβάσεις ακόμα 8GB. Και μετά τα shaders. Και μετά να είναι ΟΚ οι servers (την περασμένη εβδομάδα για 3-4 ημέρες υπήρχαν προβλήματα).
Συν τα αρκετά προβλήματα με κρασαρίσματα.
Κατά τα άλλα το παιχνίδι είναι το καλύτερο COD των τελευταίων ετών, αλλά θέλει κι άλλους χάρτες.No one flirts like a Malkavian
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22-11-19, 17:54 Απάντηση: Call of duty Οfficial thread #1042
Ισχυει, υπερβολικα πολλα τα updates στις πρωτες 20μερες του παιχνιδιου. Τουλαχιστον εχουν στρωσει τα πραγματα.
19/11/19 - Patch Notes
GENERAL FIXES:
- Special Operations: Fix for an issue where a player would see no objective after retrying a mission after spectating (Operation Paladin)
- CDL: Fix for rulesets in Search and Destroy where Field Upgrades were disabled
- Fix for an exploit where players could duplicate their killstreaks (“Fix for various exploits”)
- Fix for the “Blue V” Optic challenge not displaying the proper text description
- Fix misspelling of “trophy”
Ground War:
- Fixed a bug that could cause the filter on the respawn selection screen to stay on screen when spawning back in
- Fix for an issue where the Select Loadout screen would keep reappearing after already selecting a loadout and attempting to spawn back in
Missions/Challenges:
The following challenges have been fixed:
“Infiltrator”
“Warrior’s Code”
“Aggression”
“Dominator”
“Munitions”
Officer progression “Launch Destroys”
Officer progression “Heartbreaker”
Officer progression ”Precision Airstrike”
Officer progression: “Karma”
Officer progression “Close and Personal”
Weapons:
* AUG 5.56 Caliber conversion
Increasing close range damage
Increasing mid damage range and reduced chest multiplier
* 725
Small reduction to base weapon damage range
Significantly reduced the damage range added by attachments
Small hips spread increase
Reduced effective damage at the hip
* Model 680:
Slight reduction of damage range with all range-extending attachments
Modern Warfare Battle Royale mode leaked
Call of Duty Black Friday 2019 Deals
- - - Updated - - -
Βγηκε σημερα το μεγαλο update 1.09. 12.9GB PS4, 15GB Xbox One, 20GB PC.
αρκετες διορθώσεις και νεα πραγματα οπως
- Special Operations: “Harbinger” and “Brimstone”
- XP & MP unlocks based on your star rating after finishing a game.
- Realism Moshpit (Domination, Hardpoint, Headquarters, Kill Confirmed)
- Gun Game
- Accessibility: Added the option to Always Sprint
και αλλα πολλα. Αναλυτικα εδω
Τελευταία επεξεργασία από το μέλος aristomenis : 22-11-19 στις 21:27.
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26-11-19, 15:32 Απάντηση: Call of duty Οfficial thread #1043
25/11/19 - Patch Notes
*
WHAT’S NEW
- Allowing up to 4-player parties in Gun Game
- Moving FFA to the Filter menu
- Fixing join in progress for FFA to prevent finding late-progress matches
- Turning off spawn cameras for Headquarters and Hardpoint
GENERAL FIXES:
- Removed infils for both teams when loading into Piccadilly, Search and Destroy
- Fix for a bug where the thermal optic on the PP19 Bizon would appear white while ADS
- Fix for the E.O.D. perk not allowing players to hack claymores in FFA
- Fix for various boosting and out of bounds exploits
- Fix for laser sights becoming misaligned on the P90 and MP5
- Special Operations: Minor adjustment to difficulty
ΠΗΓΗ reddit.com/mw
Καλα τα updates και το παιχνιδι εχει στρωσει αρκετα, αλλα τα ουσιαστικα "προβληματα" ακομα ειναι ανοιχτα......
sbmm = Skill Based Matchmaking
* Το update δεν χρειαζεται download (γινεται αυτοματα οταν μπειτε στο online κ κραταει 4,5 δευτερολεπτα)Τελευταία επεξεργασία από το μέλος aristomenis : 26-11-19 στις 16:05.
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26-11-19, 16:55 Απάντηση: Call of duty Οfficial thread #1044
Δυστυχώς σε μένα και αρκετούς φίλους δεν έχει στρώσει. Αρκετά κολλήματα, κρασαρίσματα, αλλαγές δίχως νόημα (το invitation έχει χαλάσει εδώ και μέρες) και πολλά προβλήματα. Αυτά στο καθαρά "λειτουργικό" κομμάτι.
Ως παιχνίδι έχει ακόμα προβλήματα με τα spawn, τα βήματα και άλλα πολλά. Για μένα δευτερεύοντα, αρκεί το παιχνίδι να μην είχε τόσα θέματα στο να τρέχει σωστά.No one flirts like a Malkavian
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28-11-19, 00:37 Απάντηση: Call of duty Οfficial thread #1045
@DurdynDurdyn
Συμφωνω, επρεπε να καθυστερήσει τουλάχιστον ενα μηνα (να ειχε ακομα 2,3 beta) και να εβγαινε τωρα
Crash
Here’s the high level overview of what’s coming throughout the course of Season 1
Spoiler:
Gunfight Tournament Beta for a Limited Time
Εως 2 Δεκεμβριου
ΠΗΓΗ
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01-12-19, 19:11 Απάντηση: Call of duty Οfficial thread #1046
Data miners leak entire first Season Battle Pass charlieintel.com
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02-12-19, 23:40 Απάντηση: Call of duty Οfficial thread #1047
- - - Updated - - -
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04-12-19, 23:18 Απάντηση: Call of duty Οfficial thread #1048
Battle Pass Edition ps4 , pc , xbox
Missing items in IW “patch notes”, version 1.10Τελευταία επεξεργασία από το μέλος aristomenis : 05-12-19 στις 15:25.
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11-12-19, 01:05 Απάντηση: Call of duty Οfficial thread #1049
Καλά πάμε!
- - - Updated - - -
Playlist Update!
Now Live!
- Gunfight: OSP (replaces Gunfight)
- Infected (replaces Reinforce)
- New Ground War map, Aniyah Palace
Hardcore Additions:
- FFA
- NVG Moshpit
- Shoot House 24/7
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18-12-19, 22:14 Απάντηση: Call of duty Οfficial thread #1050
18 December for FREE.
Multiplayer Maps: Vacant and Shipment
GUNFIGHT Maps: Winter version of Docks – “Over Winter” and Shipment
Multiplayer Modes: Cranked and more
Double Weapon XP is live from 20 December to 23 December
NEOΣ OPERATOR και αλλα.
Σχετικά με τα cod point (cp) eu.shop.battle.net
- - - Updated - - -
10.2GB
WHAT’S NEW:
New Operator: Nikto
New Maps!
- Shipment
- Vacant
- Winter Docks (Winter themed ‘Docks’ 2v2 map)
Playlist Update!
Vacant and Shipment 24/7
- Cranked
- Gunfight is back!
- New Special Operation! “Strongbox”
- New Classic Special Operation Missions! “Disinform” and “Bomb Squad”
GENERAL
- Fix for a bug that could players to be stuck in a “Update requires restart” loop
- Fix for a bug where creating a custom mode could prevent access to private match game mode options
- Fix for players disconnecting and experiencing the “TURTLE” error code
- Fix for a bug where the green ‘new’ notification icon was not clearing off the screen even though there weren’t any new items to view
- Implemented fixes for various exploits and boosting techniques
- Fix for some players experiencing a ‘drift’ while using an Xbox controller
- Fixed two bugs that could cause players to accidentally use multiple XP tokens due to a delay between clicking the button and confirmation on our end
- Fixed an issue where Care Packages could fall through the roof of various buildings in Port
- Fixed a bug where players were unable to swap Field Upgrades after selecting Field Upgrade Pro
- Attempting to deploy the Weapon Drop Field Upgrade at the beginning of a round-based mode would result in the Field Upgrade becoming unusable until the player respawns. This has been fixed
- Fixed a bug where all tablet-based killstreaks/Field Upgrades have a zoomed-in view when using on Aniyah Palace
- Made some slight UI adjustments to the base and officer rank progression screens to both have similar designs
- Fix for watches not appearing in modes with preset loadouts
- Added a new menu that allows players to launch a specific Trial
- Fixed a bug that caused keybinds to reset to their default values
- Friend Request & Party Invite Notifications option will be set to Enabled by default after the patch. Players can disable that option through the Account tab of the Options menu
- Implemented several settings for the Auto-Sprint option (Always Sprint, Always Super Sprint)
Added an Auto Move Forward feature for Keyboard and Mouse as well as Controller
- For Keyboard and Mouse, a keybind can be added in the Options menu via the advanced section of Move Forward
- For Controller, when this feature is enabled in the Options menu, it can be activated in game by pushing the movement stick forward twice
Keyboard and Mouse
- Improved navigation in the Store and Battle Pass menus
- Added a Change Zoom/Toggle Hybrid Behavior gameplay option to change which keybind triggers the Change Zoom/Toggle Hybrid
Audio:
- Footsteps: reduced audible range of 3rd person footsteps
- Increased occlusion on footsteps
- Adjusted various foley sounds that played at a larger range than footsteps during ADS/crouch movements
- Fix for air vehicles not occluding properly
- General occlusion adjustments to all air vehicles
- Fix for knife impact sounds missing from kill cams
Weapons:
- Adjusted hip spread for the .357 Snake Shot so it’s consistent regardless of stance
- Reduced flinch on the Kar98k, EBR-14, and MK2 Carbine
PC
- Several fixes were implemented to prevent crashes and improve stability
Special Operations: Survival
- Various exploit fixes
Classic Special Operations:
- Fixed a bug where players were receiving inconsistent amounts of XP
SPECIAL OPS
- Fix for rank up UI splashes no working as intended
- When using a Respawn Flare, no UI icon would appear on the minimap (Operation Harbinger)
- Fixed a bug where pistols were dealing too much damage against Juggernauts compared to other weapon classes
- In Operation Crosswind, nearby enemies will not become alerted if a player uses a rocket launcher, causing the player to not break stealth. This has been fixed
- Fixed a bug where players were able to go prone with the minigun if they get revived while having it equipped
- Added the reward players could earn if completing an Operation within the playlist menu
infinityward.com/news
Τελευταία επεξεργασία από το μέλος aristomenis : 18-12-19 στις 22:24.
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