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  1. #1
    Το avatar του μέλους ARIADNI_28512
    ARIADNI_28512 Guest
    Γεια σας!


    Όπως ίσως ξέρετε το Skype δίνει κάποιες τεχνικές πληροφορίες για τις κλήσεις που πραγματοποιούνται, και αυτές οι πληροφορίες εμφανίζονται αν αφήσουμε τον κέρσορα πάνω στο παράθυρο του βίντεο του συνομιλητή μας ή και πάνω στην επαφή του (νομίζω). Την εν λόγω λειτουργία την ενεργοποιούμε αν επιλέξουμε “Display technical info during calls” από Tools/Options/Advanced/Connection.

    Παράδειγμα φαίνεται παρακάτω.





    Μήπως ξέρει κάποιος να ερμηνεύει τις παραμέτρους αυτές. Τι σημαίνουν και τι δείχνει η καθεμία?

    Δεν με ενδιαφέρει τόσο το τι ακριβώς σημαίνουν θεωρητικά, με ενδιαφέρει περισσότερο να μάθω ένα αποδεκτό εύρος τιμών (ή κάτω ή πάνω από ποιο όριο πρέπει να βρίσκονται) ώστε να θεωρείται μια κλήση, επιτυχημένη. Μια βίντεο-κλήση, εννοώ, διότι με φωνή μόνο δεν υπάρχει πρόβλημα.

    Ευχαριστώ.
    Τελευταία επεξεργασία από το μέλος ARIADNI_28512 : 14-08-09 στις 12:51.

  2. #2
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    Σε ενδιαφέρουν κυρίως οι παρακάτω τιμές:

    Roundtrip: Είναι το ping που έχεις με τον συνομιλητή σου.. Όσο μικρότερο, τόσο καλύτερο. Παίζει βέβαια ρόλο και που βρίσκεται ο άλλος καθώς και την ποιότητα του δικτύου των ISP σας εκείνη τη στιγμή.

    Packet Loss: Εάν υπάρχουν χαμένα πακέτα τότε υπάρχει πρόβλημα στην ποιότητα της συνομιλίας.

    Video send/receive: Σου δίχνει πόσα frames στέλνεις και λαμβάνεις το βίντεο. Παίζει ρόλο εδώ και η ποιότητα της κάμερας.. Ένα νούμερο πάνω από 15 είναι αρκετά καλό.

  3. #3
    Το avatar του μέλους ARIADNI_28512
    ARIADNI_28512 Guest
    Γεια σας και πάλι.

    Επανέρχομαι στο θέμα μου για να το συμπληρώσω με κάποιες πληροφορίες που βρήκα και οι οποίες (δυστυχώς ή ευτυχώς) είναι στα Αγγλικά.

    Λοιπόν, όσον αφορά το τι φαίνεται στο Technical Details of a Call που δίνει το Skype, ισχύουν τα παρακάτω:



    (όλα τα παρακάτω προέρχονται από το βιβλίο:
    Skype Hacks: Tips & Tools for Cheap, Fun, Innovative Phone Service
    by Andrew Sheppard
    publish date: December 2005.)




    ObjID
    This is an internal reference used by the Skype programmers and has little meaning, or significance, from the user's point of view.

    Codec
    Codec is an acronym that stands for code/decode. It is the software component of Skype that is responsible for converting speech into data packets that are suitable for transmission across a network, and at the receiving end for converting those same data packets into sound that we can hear. There are many types of codecs. For Skype-to-Skype calls, one called ISAC from Global IP Sound is used, and for SkypeOut calls a G.279 codec is used (G.279 is a specification from the International Telecommunication Union, or ITU). This is part of the internal workings of Skype, so it is something over which the user has no control.

    Jitter
    Jitter is a measure of the variations between consecutive data packets arriving at the Skype client. The lower this number is, the better your voice connection will be. The jitter buffer in your network router holds incoming data packets until a bunch of them have been received and sequenced. Then it starts to release the packets as an even stream so that the sound you hear is continuous. Meanwhile, new data packets are being received. The idea behind the jitter buffer is that buffering increases the chances that, even if some subsequent packets arrive late, enough packets will be available in the buffer for the sound you hear to continue uninterrupted. Clever algorithms implemented in firmware within the router detect and try to compensate for the effects of jitter. In addition, Skype does its own jitter correction internally in software, so presumably, Skype's jitter number is some composite measure of the residual jitter arriving from the router and its own efforts at correcting jitter. High levels of jitter cause large numbers of data packets to be discarded by the jitter buffer. This may result in degraded call quality. Skype's jitter measurement is difficult to interpret in any precise way (outside of Skype); however, as already mentioned, the lower this number is, the better your voice connection will be. Many things cause jitter, and the time spacing between arriving data packets and other characteristics of the packets themselves can vary for a multitude of reasons, but common causes are network congestion and packet route changes. Skype's jitter number can peak in the thousands at the beginning of a call, but should then drop back to 300 or less. Since the jitter buffer and its corrective algorithms are built into your router, the level of jitter you experience is in part a function of your router's quality and sophistication. Upgrading to a new and improved router is one way to improve jitter. However, before doing this, it is worth checking your current router manufacturer's web site for firmware updates that will improve the router's performance. The "Roundtrip" section of this list provides some advice on router setup that may also help with jitter.

    Send/Recv packet loss
    Packet loss and "Send packet loss" shows the proportion of data packets lost at both ends of a callthat is, by you and the other partyfor packets that are sent out. Likewise, "Recv packet loss" shows the proportion of data packets lost at both ends of a call, for packets that are received. "Packet loss" is a measure of the overall number of packets lost during the call. Loss of data packets is the bane of VoIP! High levels of packet loss mean poor voice quality and even dropouts, where the connection goes silent for seconds at a time. The ideal is to have zero packet loss, but this is rarely achieved in the real world unless you and the other caller have an outstanding network connection. As a rule of thumb, a packet loss of less than 5% (that is, 5% of data packets sent, or received, are "lost," and typically have to be resent) has very little noticeable effect on call quality. A packet loss of greater than 5% progressively degrades voice quality, to the point that when packet loss rises higher than 25%, call quality is significantly degraded and soon thereafter becomes unusable. You can address high packet loss by improving your network connection, specifically by giving Skype data packets higher priority than other data packets, which is a technique commonly referred to as Quality of Service (QoS).

    Roundtrip
    This is a measure of your network connection's. Roundtrip times of 150 ms to 200 ms will mean excellent call quality and that there's very little need for you and the other caller to pause in your conversation just to know the other has stopped talking. When roundtrip times stretch to 350 ms and higher you will find yourself having to leave longer and longer pauses in your conversation just to know, without ambiguity, that the other party has stopped talking. Anything higher than 500 ms and conversations will become stuttered and very strained, as both calling parties will run the risk of talking over one another. If you use Skype, and you use a geostationary satellite link to connect to the Internet, you can expect this number to be quite high, but you can do little about it, as it is a consequence of the finite nature of the speed of light. Similar to jitter (discussed earlier), roundtrip data-packet transfer time is primarily a function of the speed and quality of your Internet connection. Also, malware and adware, which are common forms of spyware, can have a detrimental effect on roundtrip time. Also, upgrading your router firmware to the latest version can sometimes improve roundtrip time. Finally, you can tinker with the router port settings for the ports Skype uses.

    Corr
    The meaning of this term is unknown.

    SessionOut and SessionIn
    These are counts of the number of UDP data packets both sent (out) and received (in).

    Relays
    When a Skype call is a relayed transfer, it means that a direct connection between the caller and callee could not be established, so data packets must be routed via intermediate Skype nodes (peers, just like you, in the Skype network). The fewer the number of relay nodes, the smaller the number of "hops" data packets have to make from node to node, and the better your call quality will be. This is another call attribute for which the lower it is, the better it is for call quality. The ideal is to have zero relays, in which case the call is said to be in direct transfer. The most common cause for relayed transfer is because you, or the other party, are using a machine that lives behind a restrictive firewall or uses Network Address Translation (NAT). These are the areas to look at if you are suffering badly from relayed transfer. Note that relayed transfer not only affects voice-call quality, but it also severely impacts file transfers made through Skype, as file-transfer traffic is throttled back by Skype to a measly 1 kilobyte per second (so a 1MB file would take more than 15 minutes to transfer, and larger files would take correspondingly longer). You can improve file-transfer speed by not talking at the same time a transfer is taking place, because Skype gives voice packets priority over data packets. A high number of relays can also be a symptom of a malfunctioning or old router. Sometimes you can give an old router a new breath of lifeincluding reduced relays by upgrading its firmware.

    UDP status
    The User Datagram Protocol (UDP) is a specification for a network protocol. UDP is one of the two methods by which Skype communicates with other Skype clients (nodes). The other is the Transmission Control Protocol (TCP). Together with the Internet Protocol (IP), UDP and TCP/IP provide the network infrastructure on which Skype runs. Skype uses UDP when it can because it is the preferred protocol for small data packets, like the ones used by Skype. Skype indicates the quality of your (local) and the other party's (remote) UDP connection. If either end of a Skype call has poor UDP, call quality will suffer. The fix is for the offending end to make its network more UDP friendly


    CPU usage
    This displays both your (local) and the other party's (remote) current CPU usage. High CPU usage numbers on either end of a call spell problems because Skype might not be able to get the processing power it needs to do its real-time job of encode encrypt send receive unencrypt decode. Very high CPU usage (greater than 90%) may impact call quality. Oftentimes, high CPU usage is the result of other processes running on your or the other party's machine. In this case, you can improve things by shutting down the other non-Skype processes. Sometimes the problem is with Skype itself, in which case you should investigate and troubleshoot.


    Όπως είπα, τα παραπάνω προέρχονται από ένα βιβλίο του 2005... αν κάποιος ξέρει κάτι παραπάνω, ας το προσθέσει!

  4. #4
    Το avatar του μέλους ARIADNI_28512
    ARIADNI_28512 Guest
    Παράθεση Αρχικό μήνυμα από fanboysgotohell Εμφάνιση μηνυμάτων
    Σε ενδιαφέρουν κυρίως οι παρακάτω τιμές:

    Roundtrip: Είναι το ping που έχεις με τον συνομιλητή σου.. Όσο μικρότερο, τόσο καλύτερο. Παίζει βέβαια ρόλο και που βρίσκεται ο άλλος καθώς και την ποιότητα του δικτύου των ISP σας εκείνη τη στιγμή.

    Packet Loss: Εάν υπάρχουν χαμένα πακέτα τότε υπάρχει πρόβλημα στην ποιότητα της συνομιλίας.

    Video send/receive: Σου δίχνει πόσα frames στέλνεις και λαμβάνεις το βίντεο. Παίζει ρόλο εδώ και η ποιότητα της κάμερας.. Ένα νούμερο πάνω από 15 είναι αρκετά καλό.
    Ευχαριστω πολυ!

    Αν θελεις ριξε μια ματια και στο αλλο θεμα μου μηπως μπορεις να βοηθησεις!

    Ευχαριστω.

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